What you're doing instead with The Last Ride is playing it on turns two or three, and then capitalizing on its GreedGreed-esque activated ability
These storybook cards are some of the most unique illustrations weve seen in some time, Masterpieces in their own right and so incredibly fitting to the set and story that is Eldraine
You will need to trigger revolt and get the ETB bonus for it to feel like an uncommon, and that is OK
Some strategies need to take multiple turns to set up a knockout on these cards, which can be frustrating and completely change the tempo of the game
Every set since then, from Base Set to the newest expansions, sticks to the same official dimensions
Obviously I have nitpicks with individual cards -- I've been yelling about Temple of the False God only being good in decks that reliably land ramp and it's especially bad in decks with lots of color pip requirements -- but these are just nitpicks